新的魅惑机制
Foxfire and Spirit Rush are weaker, making her do less damage to groups as an aoe champ. But, she now does 20% more damage to charmed targets for 6 seconds, making her a better duelist and an assassin. Keep in mind that Deathfire Grasp’s active applies the same debuff but for only four seconds. By the way, this is what happens when you combine the two:
在改动后妖异狐火以及魂魄冲击受到了削弱,这让她在团战中的AOE伤害降低。但她现在能够对被魅惑的目标在6秒内造成20%额外的魔法伤害,这让她变为了一个更强的单体刺客。记住冥火之拥仅仅是在4秒内增加伤害。在这种情况下,假如你把E技能和冥火结合起来:
就能够获得44%的魔法伤害加成!
This makes leveling Foxfire over charm a viable option during early duel situations, as you can charm at level 1, then simply Spirit Rush them after.
这使得在前期主升狐火也成为了一个不错的选项,一旦命中你的魅惑后,就利用大招以及狐火来轰炸对手吧。
Let’s take a level 6 situation. 2 Doran’s Rings 15 ap from quints, and 21 points in offense. So, 12 from masteries, 15 from runes, 30 from items, multiply by 1.05. That’s 70.35 or 70 AP.
让我们来看一看6级的情况。2个多兰戒,每个提供15点AP。12点来自符文的AP,12点来自天赋的AP。这些再乘以1.05后,大概就是70.35或是70点的AP。
Under the old Ahri, if you hit every single ability on a champion, just that champion, and you maxed Orb and had 3/1/1/1 skills, you’d deal 113 true damage, 113 Orb damage, 126 foxfire damage, 85 charm damage, and 569 spirit rush damage for 893 magic damage and 113 true damage. Under the new system, you’d deal 85 from charm, then 20% more within the next 6 seconds (you’d need to hit everything perfectly)。 Orb would be the same, foxfire is 109 instead of 126, and Spirit Rush would be 513 instead of 569. 85, then 735 magic and 113 true damage afterwards. Except, the magic part gets 20% more. If you hit it all, that’d be 882 magic after the charm and 113 true, for 967 magic damage and 113 true. That’s just 85 more total damage with every single thing hitting within 6 seconds. Miss even one other ability and it’s less.
在旧的机制中,假设你有3/1/1/1的技能等级分布,同时你的技能全部命中了同一个英雄,那么你将会造成113点的真实伤害,113点的欺诈宝珠魔法伤害,126点的狐火伤害,85点的魅惑伤害,以及569的大招魔法伤害。这也就是893点的魔法伤害以及113点的真实伤害。而在新的系统下,你首先能够造成85点的魅惑伤害,剩下的所有技能将造成额外的20%魔法伤害(当然前提是你技能要放的准)。那么宝珠的伤害还是不变,狐火的伤害从126降低至109,灵魄冲击的伤害从569降低至513,总共就是735点魔法伤害以及113点真实伤害。但在新机制下,以上的魔法伤害会获得20%的额外加成。那就是魅惑后能造成882点魔法伤害以及113点真实伤害,总共也就能造成967点魔法伤害以及113点真实伤害。如果在6秒内你空了一个技能,那么总伤害当然会有一定的折扣。
Of course, this would scale more strongly as this is level 6, not level 18.
当然啦,在18级时你的伤害加成会比6级时更为明显。
What about just hitting a charm, then an orb and foxfire, at level 18? We’ll say 324 AP.
如果在18级时你拥有324点AP,并且在魅惑命中后直接跟上宝珠和狐火?
Under the old, the Orb would hit for 258 each way, and the Foxfire would hit for 539. Under the new, the foxfire would only hit for 431, but with a 20% increase on the first half of the orb and the foxfire, that’s 827 instead of 797.
在旧的机制下,宝珠会在来回的路上各造成258点伤害,而狐火则会造成539点伤害。新机制下,狐火只会造成431点伤害。当受到魅惑加成时,第一段的宝珠伤害以及狐火的全部伤害都会增加20%,那么总伤害就会从797提升至827.
The long and short of is that Ahri will do less damage with her foxfire and spirit rush on individuals unless they’re charmed first, and less damage to teams with Spirit Rush. Her sustain in lane will still be fine, or even better, as long as your AP is scaling reasonably with your level, but it will not be as good when used in fights.
现在来看阿狸的狐火以及大招对于单个英雄的伤害确实降低了,除非他们能够先被魅惑。同时阿狸在团战总的AOE伤害也降低了。她在对线期的恢复能力仍然不错,甚至还得到了增强,只需要你的AP能够随着等级获得一定的增长。当然你在团战中的吸血也不那么给力了。
A charm / orb combo is the same, with only half of the orb damage being increased by 20%. This is because charm only increases magic damage, not physical or true damage. That’s nice for 1 on 1 skirmishing, but if you do NOT hit the charm, you get less damage. If you do, it’s barely better than before. If you are a pro Ahri who usually hits your charm and you rely on picking off and assassinating more than you do teamfight presence, you are fine. If you can combo with DFG off a charm, you will do a crazy amount of single target damage.
新机制下,魅惑+宝珠的combo依然强力,在于宝珠的魔法伤害加强了20%。这也是因为魅惑只能增强阿狸对目标造成的魔法伤害以及物理伤害,而并不加强真实伤害。这使得阿狸在1对1中更加有策略性。但假如你没有成功魅惑住对方,那么你的伤害将会稍显不足。如果你魅惑成功,那么伤害会大大增加。如果你是一位高端的阿狸玩家,一向能够精准命中你的魅惑技能,并且更倾向于刺杀型打法,而不是偏团战的打法,那么你会从这次改动中受益。
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